| Pos |
Race |
Score |
Voter "handle" |
Voter real name |
Comment |
| 1 | Braphat | 5 | Elminster | Kai | I
am really looking forward playing these! The Concept & idea is
awesome. My only fear is that they might be underpowered: their "ships"
have no shields, their only means to regrow armor is by using tons of
repair units. |
| Braphat | 5 | Blackjack | Jochen Schwarz | Big bad monsters - must have | |
| Braphat | 5 | Skies | Jarmo Hollanti | In a otherwise tough crowd, clear pick to Category A - Simplicity is good! | |
| Braphat | 5 | Doc | The setup is just such a simple format. Looks like an easy race to play | ||
| Braphat | 3 | Lordfire | Nils Echterling |
Giant spiders wandering through the Galaxy - How cool is that ? :)
I always wanted to play a natural disaster, like
a big space monster.
| |
| Braphat | 3 | Pekebu / Fabs | Fabian Geuss | Same as <my Shadow comment here> . But nevertheless different again. Just good! | |
| Braphat | 3 | joncnunn | Jon Nunn | Really like the concise ship list | |
| Braphat | 3 | Drak Griff (aka Griffin) | Greg Bahr | A well designed race with a good premise; Minimize Micromanagement | |
| Braphat | 3 | Doc Devious | Paul Honigmann | Mr. Heinrich's aim of reducing micromanagement for time-strapped or Newbie players will add a lot to the game. And the only race which makes people go "Eurgh!" | |
| Braphat | 3 | Loki | Christian Zeitsch | Looks intresting to me. To win a victory points game you need to whipe out the whole galaxy. And its not an Ally race. Stand alone till the End, everybody hates you , well, perfect... | |
| Braphat | 3 | Scytale | Don Zimmerman | Great idea, great implementation, great art. What more needs to be said? | |
| Braphat | 3 | Sirius | Jan Klingele | A space born swarm that just leaves a trail of destruction is tempting | |
| Braphat | 1 | Magico | Big spiders! You just can't go wrong with that! Looks like a unique & fun race to play. | ||
| Braphat | 1 | Martin Lorenz | Martin Lorenz | Wonderful concept, scary atmosphere, excellent graphics, but a beginner race? | |
| Braphat | 1 | Lord Owl | Peter Bartz | I dislike cloaking fields, and jumppoint generator and chunnel
possibilities with Braphat Mother - perhaps better immunize her against these
effects. Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice. | |
| Braphat | 1 | Ilja | Quite simple to play but with depth in tactics. Very interesting. | ||
| 2 | Shadow | 5 | Lordfire | Nils Echterling | Since there cannot be anything with this race that I do not really love, it has to be my number one. If I didn't like something here I had changed it already. |
| Shadow | 5 | Pekebu / Fabs | Fabian Geuss | Simply unique. Great game idea. I would love to fight them and can't wait to play them myself. New concepts of micro management are always good for a game. | |
| Shadow | 5 | Morgath | Jani Kaljunen | Best race idea I've ever seen! Awesome! Maybe hard to balance but authors have done great job and it seems balanced. Great graphics. Adds totally new aspect to game. Simple and fast to play, good AI race. | |
| Shadow | 5 | Furcas | Manual Volpi | I am a big fan of the Babylon 5 universe, especially of the Shadows.
This race is really nice done because its extremely different in comparisionwith
other races. It would be a totally new experience to play them. | |
| Shadow | 3 | Martin Lorenz | Martin Lorenz | Wonderful concept, scary atmosphere, very little management. But some
graphics need a slight overwhaul. | |
| Shadow | 3 | Weisenheimer | This race is sick! (in a good way) Pure Evil. Well thought out and will be fun to play for sure. | ||
| Shadow | 3 | Khobrah | A Race that prospers because others are dying. Random Base generation will keep things interesting. A Race with a pre-established, absolute method of extermination | ||
| Shadow | 3 | Doc | I just love the idea, Play would be very slow in the start of the game until you get to the Mid-game where the race just takes off. (If you are still alive) | ||
| Shadow | 3 | Midspace (?) | Christopher Holz | This is one freaky face. Should be very interesting to play. | |
| Shadow | 3 | Sir Dave of Smooth | Dave Bandy | If TIM can
work this (it'll be interesting and a programming feat indeed) this
race would be a welcome addition to many games and would sure change
the way it is played by many. | |
| Shadow | 1 | Horch | My favorite race from Babylon5 | ||
| Shadow | 1 | Doc Devious | Paul Honigmann | Less micromanagement. Something new for experienced players. Nice oblique concept for a space war game. Attention paid to balance and new game dimensions. One ship is a reward to worthy enemies! | |
| Shadow | 1 | Loki | Christian Zeitsch | New concept, just try not to loose too much people. Sounds good (or evil) I would give it a try. Perfect offense stats not the best defense. Good idea | |
| Shadow | 1 | GToeroe | Gabor Törö | Something completely different… | |
| Shadow | 1 | Kolibri | Axel Faustmann | I guess I'm a hopeless Babylon 5 junkie. Nice double edged features. Hard to
balance, perhaps some more configuration switches needed (Minion growth, loss conditions, Elder appearance)? | |
| 3 | Killocat Empire | 5 | Kathar (?) | Jared Nickle | Not just a "fighter" race. All kinds of strategic possibilities with them. The fighter variety adds variety to the game...always good. The ship pics are cool too. |
| Killocat Empire | 5 | Midspace (?) | Christopher Holz | I always wanted to play a fighter based race (more so than the
standard races). And Wing Commander stuff was always fun. Finally a chace
to play the cats up! Send those fighters in and watch the fur fly! | |
| Killocat Empire | 5 | Kolibri | Axel Faustmann | Versatile Wings allow unique operations. Probably need some more downgrades and/or weaknesses, though. | |
| Killocat Empire | 5 | Sirius | Jan Klingele | Well, I tried hard to create a truly fun-to-play-race | |
| Killocat Empire | 5 | Golden Dragon | Yuri Tsentalovich | Long range fighter combat adds many possibilities | |
| Killocat Empire | 5 | Pryrates | a very good and balanced race definition, known from the wing commander game | ||
| Killocat Empire | 5 | Captain Star | I love cats - and especially the Kilrathi in WC - and: the race designers of the Killocats are really good in VGAP | ||
| Killocat Empire | 3 | Elminster | Kai | I have always loved Wing Commander. Killrathi need to be in the game! The concept of the special purpose fighters is great! :) | |
| Killocat Empire | 3 | GToeroe | Gabor Törö | ||
| 4 | Arborian Assembly | 5 | joncnunn | Jon Nunn | Love the Killer Plants Idea |
| Arborian Assembly | 5 | Martin Lorenz | Martin Lorenz | Most crazy, weird, stylish and alien race I could imagine, something totally
different. Whole new ship building methods and economy system, lots
of things and tricks to learn. More possibilities for roleplaying. Many
dangerous drawbacks to exploit for their enemies. | |
| Arborian Assembly | 5 | Horch | REAL alien | ||
| Arborian Assembly | 5 | Realm of Midnight (?) | Bruno Freitas | I like the idea of vegetable entities. | |
| Arborian Assembly | 4 | Imperator Vinke | |||
| Arborian Assembly | 3 | Ilja | Looking forward this race for over two years now. The military hand of Greenpeace is coming ... | ||
| Arborian Assembly | 3 | Blackjack | Jochen Schwarz | An interesting approach - new | |
| Arborian Assembly | 3 | Skies | Jarmo Hollanti | Plain enough: I really like the idea. | |
| Arborian Assembly | 3 | Furcas | Manuel Volpi | I like the original idea of evolving biological ships, mother nature is striking
back here :-). | |
| Arborian Assembly | 1 | Weisenheimer | Unique, complex race. I like the creatvity applied to keep this race "organic". The starship strategy will make this race a favorite. | ||
| Arborian Assembly | 1 | Doc | A Tree Huggers Dream. Not your typical, guns blazing race. | ||
| Arborian Assembly | 1 | Sir Dave of Smooth | Dave Bandy | Interesting
race at first glance. I'll have to look into it further, but I like
some of the concepts and think it would be fun to play. | |
| 5 | Interstellar Master Traders | 5 | Doc Devious | Paul Honigmann | Different game style. Cynical, politically incorrect and not so war-oriented as the vanilla races. |
| Interstellar Master Traders | 5 | Lord Owl | Peter Bartz | Really fun! Love the atmosphere part! I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out. | |
| Interstellar Master Traders | 5 | GToeroe | Gabor Törö | Wanna tow a planet… | |
| Interstellar Master Traders | 5 | Sir Dave of Smooth | Dave Bandy | I just really like the concept here. Would be a riot to role-play. Rape the land and move on... fun! | |
| Interstellar Master Traders | 3 | Glenstorm | Mark Heinrich | I DO
have the balls! Race well thought out adding a number of new dimension to the
game (such as a new spin on Chups). Creators likely to follow through with
whatever it takes to make them a great race for the
game. | |
| Interstellar Master Traders | 3 | Kolibri | Axel Faustmann | Rearranging the map after the script has been mastered - who'd not love to have a spindizzy device from time to time? Great for special/team games. | |
| Interstellar Master Traders | 1 | Pekebu / Fabs | Fabian Geuss | Cool idea and concept, surly a fun race to play. I'm already love to play Scavs and the IMT even opens new dimensions. | |
| Interstellar Master Traders | 1 | Lordfire | Nils Echterling | Selfish Traders are one of my favourites! Can even trade planets!! | |
| Interstellar Master Traders | 1 | Morgath | Jani Kaljunen | Interesting, good race concept and graphics | |
| 6 | Thrinakian Swarm | 5 | Glenstorm | Mark Heinrich |
Scuttering bug creatures lurking
around on ships…about time someone added that sci-fi staple to the game. I like
the idea of a GA based race. Scytale has balanced them out nicely so they would
be truly unique to play. |
| Thrinakian Swarm | 5 | Magico | Very good race idea. Well planned out & organised. Some unique attributes but nothing so powerful that it unbalances the game. | ||
| Thrinakian Swarm | 5 | Drak Griff (aka Griffin) | Greg Bahr | One of my favorite race ideas, I like the Swarming aspect of this race and the way they reproduce. | |
| Thrinakian Swarm | 5 | Scytale | Don Zimmerman | I admit my bias on this one. | |
| Thrinakian Swarm | 3 | Horch | Funny groundcombat race and cool graphics | ||
| Thrinakian Swarm | 3 | Pryrates | |||
| Thrinakian Swarm | 1 | Elminster | Kai | Huge advantadges countered by great weaknesses. Furthermore they seem to be quite unique to me. I like the concept. :D | |
| Thrinakian Swarm | 1 | Skies | Jarmo Hollanti | Seems interesting and has absolutely stunning graphics. It's important to us non-engineers. =) | |
| 7 | Crusaders | 5 | Admiral Quixote {?} | ||
| Crusaders | 2 | Imperator Vinke | |||
| Crusaders | 1 | compcomplex | The base structures are interesting especially broadcast centers and church parishes - money won't be a problem. The high mineral cost of Samson tug is a concern since they are not good at all with mining. | ||
| Crusaders | 1 | Khobrah | Clean, complete, well-thought-out Race. Abilities and Specials seem well-integrated with the Race concept. Playing this Race will require specialized tactics and forethought. | ||
| Crusaders | 1 | Captain Star | A really "good" race - let's go after the evil | ||
| 8= | Children of the Apocalypse | 5 | Ilja | Wonderful idea, not too difficult to understand - I think this will be
fun. | |
| Children of the Apocalypse | 3 | Morgath | Jani Kaljunen | Good idea bit like Shadow but more control given to player. Balanced and fun to play. | |
| 8= | Moties | 3 | Magico | Excellent potential. I really like the idea of this race & I look forward to it progressing forward. I like the potential chaos that the miniatures & Browns could cause. | |
| Moties | 3 | compcomplex | The concept of a race based on the Moties is long overdue. Definitely a role-playing race with the boom and bust economy. I am concerned however about their possible immense power during a boom phase, especially late in a game.. | ||
| Moties | 1 | Drak Griff (aka Griffin) | Greg Bahr | I think this is a clever race. The discussion of this race in the NG lead me to read the book they are based on. | |
| Moties | 1 | Blackjack | Jochen Schwarz | I like the books | |
| 8= | Ousters | 5 | Weisenheimer | My absolute favorite unreleased 3rd party. Wonderful graphic art! I can't wait to try and build the 2nd Homeworld. Good job Ilja! | |
| Ousters | 3 | Captain Star | Background from the Hyperion books and cool (additional) artwork | ||
| 8= | Reticuleans | 5 | Loki | Christian Zeitsch | An very intresting idea, Mind Control. Needs a lot of strategic planing I think. Time Travel, wow, sonds fantastic. Complete new intresting race concept. (Who is the creator? Tim?) |
| Reticuleans | 3 | Lord Owl | Peter Bartz | Very nice race picture! Nice ctulhuoid race idea, too :)! Cloaking field together with siren harp? Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence. More ships, else the few choices might get boring. T1 fighter might be too good. | |
| 12 | HIS Divine Protectorate | 3 | Admiral Quixote {?} | ||
| HIS Divine Protectorate | 3 | Realm of Midnight (?) | Bruno Freitas | Based upon Dune talks by itself. Very good idea. | |
| 13= | Dark Necromarchy | 5 | Khobrah | The first (and only?) Race based on the undead. Vampiric feeding on Natives, interesting ship abilities (Life Support unrepairable, etc.), at least 1 Device on every ship. | |
| 13= | Independent Scientist Alliance | 5 | compcomplex | The race looks very fun to play, to me. I like the concept of the Amidala Class Diplomacy Ship. I am concerned about their low mining capability teamed with no smelters | |
| 13= | Oni | 3 | Kathar (?) | Jared Nickle | Very complex, very advanced. The need for patience to do anything and the massive complexity of just learning how to play them appeals to me. |
| Oni | 1 | Glenstorm | Mark Heinrich | I like
what they have done with HG. Ships are interesting and premise is interesting.
I would dump the SDSF/MDSF/LDSF /Aristotle and Sauron from the shiplist to make
the race more unique. | |
| Oni | 1 | Pryrates | |||
| 16 | Outsiders | 3 | Golden Dragon | Yuri Tsentalovich | A race from the Battletech universe is really missing |
| Outsiders | 1 | Sirius | Jan Klingele | I am a BattleTech fan, so mechs and jumpships are a must | |
| 17= | Balancers of Nirvana | 1 | Realm of Midnight (?) | Bruno Freitas | The idea of replicating ships is very interesting. I'd love to play with them. |
| 17= | Ceyarin | 1 | Admiral Quixote {?} | ||
| 17= | Einheriar | 1 | joncnunn | Jon Nunn | Very unique to have no ships |
| 17= | Hinsectiods | 1 | Golden Dragon | Yuri Tsentalovich | Camouflaging as natives sounds innovative |
| 17= | Mishithu Entirety | 1 | Kathar (?) | Jared Nickle | Another complex race. Not easy to play, you have to think outside of normal. The complexity of them, once again, appeals to me. |
| 17= | Overlords | 1 | Midspace {?} | Christopher Holz | This one looks cool too. More capital ships then fighters. Oh well, can't always have a fighter-fighter battle. |
| 17= | Venshad Superiority | 1 | Scytale | Don Zimmerman | This race has some balance issues, but the core idea is a good one. The Olympus class ship (of which they only get one) is the center of both the attack fleet and the economy. And the mechs are cool. |
| 17= | Whaline | 1 | Furcas | Manuel Volpi | Again I vote for such an 'ecological' race because its so different and more
original as all those normal races out there. |
| Votes not accepted - for only voting 2 races - and not re-submitted. I'll admit I let one through - mea culpa. Once accepted I couldn't go back on that. This one I rejected and did not receive a resubmission. I add it here so you may choose to count it or not in the scoring. It would have put the Killocats in 2nd Place and put the Networkers in 17th dropping all those below to 18= |
||||
| Race | Score | Voter "handle" | Voter real name | Comment |
| Killocat Empire |
4 |
MacBird (?) | |
Just like the cloaking fighters! (Doesn't have anything to do with the fact that I'm a Niven fan :-) |
| Networkers |
2 |
MacBird (?) | (Developed very well over the last years.) |
|
| Still - not accepted - as this revision arrived after voting was over. MacBird added a third race to his vote. It makes little difference to the overall situation really - but he did make the time to resubmit - and all opinions are valued. | ||||
| Killocat Empire | 5 | MacBird (?) | | Just like the cloaking fighters! (Doesn't have anything to do with the fact that I'm a Niven fan :-) |
| Networkers | 3 | MacBird (?) | (Developed very well over the last years.) | |
| Interstellar Master Traders |
1 |
MacBird (?) | I consider this race as a follow-up on my earlier v4 race design 'The Cities'. It's only too bad so little has been done with the spindizzy's. And what about the flying cities? there are only ships and carriers. | |
| Pos |
Race |
Score |
Voter "handle" |
Voter real name |
Comment |
| 1 | Derelict Project | 5 | Doc Devious | Paul Honigmann | Expands game options - fantastic addon for jaded players. I think these hulls should be non clonable though |
| Derelict Project | 5 | Sir Dave of Smooth | Dave Bandy | Will be useful to Hosts. I've got a few Ideas for ships and Ground Units which I'll be submitting soon | |
| Derelict Project | 5 | Scytale | Don Zimmerman | A fantastic concept for use in scripted games, or for NPCs. | |
| Derelict Project | 4 | Pekebu / Fabs | Fabian Geuss | Could be extremly usefull for scripters and hosts. | |
| Derelict Project | 4 | Martin Lorenz | Martin Lorenz | Interesting possibilities for scriptedscenarios. | |
| Derelict Project | 3 | Lordfire | Nils Echterling |
Obviously the number .. two :)!
Finally things to do some real scripting and
roleplaying.
| |
| Derelict Project | 3 | Ilja | More unusual ships for more scripted games. Scripting is the spice in the VGAP4 unisvers. | ||
| Derelict Project | 3 | Blackjack | Jochen Schwarz | I like the scripting / roleplaing aspects | |
| Derelict Project | 1 | Glenstorm | Mark Heinrich | Gives
a dimension for hosts to make interesting games. Labor of love on the
graphics. | |
| 2 | Interstellar Master Traders | 5 | joncnunn | Jon Nunn | Unique to have little use for growth bases. |
| Interstellar Master Traders | 5 | Drak Griff (aka Griffin) | Greg Bahr | A Spindizzy is a cool device. And the race is not over powered by any sense
of the word. | |
| Interstellar Master Traders | 5 | Lord Owl | Peter Bartz | Really fun! Love the atmosphere part! I mistrust the spindizzi though, and its ablility to tow planets. Well, nothing but testing it out. | |
| Interstellar Master Traders | 5 | Doc | Just because there has been so much work put into this race already. | ||
| Interstellar Master Traders | 3 | Magico | An intricate but well thought out race. Cool ideas & well presented on the
site. Not a race I'd choose to play, but a good addition to the flavour of the
game. | ||
| Interstellar Master Traders | 3 | Kathar (?) | Jared Nickle | The cool new "spindizzy" would throw the thinking in the game off key a bit, which is awesome, but the scorched earth policy they employ doesn't fit my style of play. I do like the productive (sometimes) use of Chups though... | |
| Interstellar Master Traders | 3 | Skies | Jarmo Hollanti | Moving planets, who wouldn't like to see them? | |
| 3 | Killocat Empire | 5 | Pryrates | ||
| Killocat Empire | 5 | Captain Star | should be also great fun to play against | ||
| Killocat Empire | 4 | Morgath | Jani Kaljunen | Plain fighter race. Seems ok, too many ships, most of them have no use. | |
| Killocat Empire | 3 | Sirius | Jan Klingele | I am confident that it will interesting also to play against
the Killocats | |
| Killocat Empire | 3 | Golden Dragon | Yuri Tsentalovich | Hunting long range attackers should be interesting | |
| 4 | Braphat | 5 | Kathar (?) | Jared Nickle | The story concept doesn't appeal to me, but I'd have a "blast" trying to shoot
them out of the sky. Giant space spiders are an archetype of creepy, and thus
I'd like to fight them, but the "simplicity" doesn't appeal to my style of
play. |
| Braphat | 5 | GToeroe | Gabor Törö | Who is frightened about the Mother?! | |
| Braphat | 3 | Khobrah | The least management intensive Race that I have seen. An added bonus is the thought of giant, space-faring spiders attacking everyone [shudder]. | ||
| Braphat | 2 | Morgath | Jani Kaljunen | Well balanced, good newbie / AI race. Nothing more, seems bit dull. | |
| Braphat | 1 | Lordfire | Nils Echterling | Giant spiders wanderig through the Galaxy - How cool is that ? :)
Big space monsters that are played by players!
| |
| Braphat | 1 | Lord Owl | Peter Bartz | Nice race idea! I dislike cloaking fields, and jumppoint generator and chunnel possibilities with Braphat Mother - perhaps better immunize her against these effects. Perhaps another 'ship' similar to Brotherbiter, to avoid too much simplicity/boredom in shipchoice. | |
| 5 | Children of the Apocalypse | 5 | Glenstorm | Mark Heinrich | Although not to my style, the
Apocalypse would add a dark dimension to the game. Race appears to be
balanced. Some further changes appropriate for the premise would be to get rid
of farms and terraformers. |
| Children of the Apocalypse | 3 | Elminster | Kai | Someone spend much time & great work on those. I will love to bring havoc to them... ;) | |
| Children of the Apocalypse | 3 | Doc | We need a few more Pure evil races in the game to spice things up. | ||
| Children of the Apocalypse | 1 | Drak Griff (aka Griffin) | Greg Bahr | The COTA are a race with a lot of flavor. They don't over do it with some Super Dreadnought that so many races try to do. They tie their flavor to other races in the game, a nice touch. | |
| Children of the Apocalypse | 1 | Admiral Quixote | |||
| Children of the Apocalypse | 1 | Khobrah | Another Race that benefits from the wars waged by others. Some unique Ship Devices. They may need an early Game boost to be competitive. | ||
| 6 | Thrinakian Swarm | 5 | Weisenheimer | Nicely designed race - deceptively strong ships - I suggest making the Sentinels immune to boarding. | |
| Thrinakian Swarm | 3 | Pryrates | |||
| Thrinakian Swarm | 2 | Martin Lorenz | Martin Lorenz | A nice Insectoid race, interesting ground combat possibilities with the fast pods. Tough foes! Hunt the Queens! | |
| Thrinakian Swarm | 2 | compcomplex | Very well devised race. I like ability of not being taken prisoner, and if any do, they die off (no unhappiness against your race for this.) I'm concerned over their low income along with no cities or PSPs. | ||
| Thrinakian Swarm | 1 | Ilja | Interesting, not too different, not too unusual and very, very good
graphics. | ||
| 7 | Moties | 5 | Ilja | I loved the books and now I like to see them realized | |
| Moties | 3 | Sir Dave of Smooth | Dave Bandy | Another one
that would be fun to have in a game if it can somehow be worked out a
way to make it work without being overwhelming or too weak. A fine
balance is needed. | |
| Moties | 2 | Pekebu / Fabs | Fabian Geuss | Heck - they are the moties! Wont miss them! They will be fun, fun, fun! | |
| Moties | 1 | Kathar (?) | Jared Nickle | I prefer predictability to massive ups and downs, but playing AGAINST
predictability is just too...predictable. The massive constant change concept
is cool, as is the background storyline. I'd love to see them played. | |
| Moties | 1 | Doc Devious | Paul Honigmann | Their boom / bust frantic nature would add enormous excitement to games, but creators need a White to kick them into doing something other than Talking about it! Please sort the mechanics out so we can have fun + nightmares! | |
| 8 | Reticuleans | 5 | Elminster | Kai | Great
concept & very unique. I am not sure if they are balanced and their
homepage is full of adds, but they belong to this game. :) |
| Reticuleans | 3 | Glenstorm | Mark Heinrich | Clean and concise shiplist and details supporting premise. Nice to see a race that is not humanoid | |
| Reticuleans | 3 | Lord Owl | Peter Bartz | Very nice race picture! Nice ctulhuoid race idea, too :)! Cloaking field together with siren harp? Basing economy on reticulean medlab is unwise, makes you too weak/strong, depending on native occurence. More ships, else the few choices might get boring. T1 fighter might be too good. | |
| 9 | Oni | 5 | Magico | An organised player. A well planned strategy. But that's not me. As fun as I believe the Oni to be, I think other players will do a lot better with them than I could. | |
| Oni | 3 | GToeroe | Gabor Törö | Evil,evil,... | |
| Oni | 1 | Pryrates | |||
| 10= | Crusaders | 3 | joncnunn | Jon Nunn | Pretty much needs to be added to counterpoint proposed dark races. |
| Crusaders | 3 | Weisenheimer | One of the original "in-line" to get a racepack #. I hope it gets released because it has special interactions with my race. | ||
| Crusaders | 1 | Doc | The idea is good (The Race picture needs work) but I think the conversion to Crusaders maybe a little too powerful, especially if the Robot are in the game also. | ||
| Crusaders | 1 | Captain Star | should be also great fun to play against | ||
| 10= | Shadow | 5 | Lordfire | Nils Echterling | I wanna play against the Ultimate Evil! |
| Shadow | 1 | Elminster | Kai | Minus:
Difficult to implement & to balance. Maybe only playable in special
settings. Plus: Very VERY original concept & idea that i like very
VERY much... :) | |
| Shadow | 1 | Magico | A good race for beginners. Also has good potential as a computer controlled
race. Lots of complex rules on the site but most are there to simplify how the
race is played. | ||
| Shadow | 1 | Scytale | Don Zimmerman | Very different race, no question. And very well thought-out. So different, though, that I almost find it hard to call it a "race"; it's almost just a player-controlled map-feature. But it is cool. | |
| 12 | Wanderers of Jyn | 3 | Drak Griff (aka Griffin) | Greg Bahr | I like this race. I think the designer played Stars! I'm curious to see how this race would be played. |
| Wanderers of Jyn | 3 | Scytale | Don Zimmerman | A race that mines stars instead of planets. Fairly simple to play as well.
One issue though. Since the Wanderers don't compete for resources with the other races, they have no reason to fight. And cannot trade either. | |
| Wanderers of Jyn | 1 | Weisenheimer | I'd like to put them in Category A, but I have my top 3. I like the constructor ships - neat idea! | ||
| 13= | Balancers of Nirvana | 5 | Admiral Quixote {?} | ||
| Balancers of Nirvana | 1 | joncnunn | Jon Nunn | The Symmetry device is very cool | |
| 13= | Dark Necromarchy | 3 | Admiral Quixote | ||
| Dark Necromarchy | 3 | Doc Devious | Paul Honigmann | I like the basic concept. Would prefer geometric growth of Zombies (like
VGAP3 Borg) and resurrection of dead enemy ships as zombie ships with
eay-to-kill 200% damage modifer. Then it would be a real threat. | |
| 15 | Mishithu Entirety | 5 | Khobrah | Absolutely anti-life. No "Assimilation", no Insectoid conversions, they just want all corporeal life eliminated. | |
| 16 | HIS Divine Protectorate | 4 | compcomplex | What can I say, I'm a sucker for races based on sci-fi books. The entire concept is nice, maybe very hard to play though. | |
| 17 | Ousters | 3 | Captain Star | should be also great fun to play against | |
| 18= | Arborian Assembly | 1 | GToeroe | Gabor Törö | New concept, fixed weaponary, making meds useful again |
| 18= | Venshad Superiority | 1 | Sir Dave of Smooth | Dave Bandy | Neat stuff.
Looks fun to play. I wish the Nimbus couldn't HYP... I really like the
idea of them being restricted in movement until much higher on the tech
list. |